Library "lib_statemachine" simple state machine that allows tracking a state an manipulating it with conditions
method step(this, before, after, condition) will step the state of the state machine from one to the next in case of condition Namespace types: StateMachine Parameters: this (StateMachine): (StateMachine) the state machine to use before (int): (int) from state after (int): (int) to state condition (bool): (bool) if condition is true Returns: true (bool) if the state of the statemachine changed
method step(this, after, condition) will change the state of the state machine to the next in case of condition (not depending on previous state) Namespace types: StateMachine Parameters: this (StateMachine): (StateMachine) the state machine to use after (int): (int) to state condition (bool): (bool) if condition is true Returns: true (bool) if the state of the statemachine changed
method changed(this, within_bars) will return true if the state of the state machine was changed in this iteration Namespace types: StateMachine Parameters: this (StateMachine): (StateMachine) the state machine to use within_bars (int) Returns: true (bool) if the state of the statemachine changed
method reset(this, condition, min_occurrences) will reset the state machine if a certain 'condition' appears 'min_occurrences' times Namespace types: StateMachine Parameters: this (StateMachine): (StateMachine) the state machine to use condition (bool): (bool) reset condition min_occurrences (int): (int) min times 'condition' must appear for the reset to happen Returns: true (bool) if the state of the statemachine changed
StateMachine Fields: state (series__integer) neutral (series__integer) enabled (series__bool) reset_counter (series__integer)