HeWhoMustNotBeNamed

Multi ZigZag Harmonic Patterns

Combining Multizigzag with harmonic patterns - this script generates harmonic patterns based on multiple deapth zigzags.

Input parameter allows to chose which Zigzag to be included in pattern identification and set different length, line color, width and style for each Zigzag combinations.

Pattern rules are as below:

Gartley

  • xab = 0.618
  • 0.382 <= abc <= 0.886
  • 1.272 <= bcd <= 1.618 OR xad = 0.786

Crab

  • 0.382 <= xab <= 0.618
  • 0.382 <= abc <= 0.886
  • 2.24 <= bcd <= 3.618 OR xad = 1.618

Deep Crab

  • xab = 0.886
  • 0.382 <= abc <= 0.886
  • 2.0 <= bcd <= 3.618 OR xad = 1.618

Bat

  • 0.382 <= xab <= 0.50
  • 0.382 <= abc <= 0.886
  • 1.618 <= bcd <= 2.618 OR xad = 0.886

Butterfly

  • xab = 0.786
  • 0.382 <= abc <= 0.886
  • 1.618 <= bcd <= 2.618 OR 1.272 <= xad <= 2.618

Shark

  • xab = 0.786
  • 1.13 <= abc <= 1.618
  • 1.618 <= bcd <= 2.24 OR 0.886 <= xad <= 1.13

Cypher

  • 0.382 <= xab <= 0.618
  • 1.13 <= abc <= 1.414
  • 1.272 <= bcd <= 2.0 OR xad = 0.786

Three Drives

  • oxa = 0.618
  • 1.27 <= xab <= 1.618
  • abc = 0.618
  • 1.27 <= bcd <= 1.618

5-0

  • 1.13 <= xab <= 1.618
  • 1.618 <= abc <= 2.24
  • bcd = 0.5

Related scripts are present here:

リリースノート: Add max_bars_back
リリースノート: Added alert condition
リリースノート: Fixed minor calculation error with respect to zigzag
リリースノート: Added ABCD patterns and Double Top/Bottom patterns to this script. With multiple zigzags running, display can become messy. Disable the ones you don't use in your input parameters.
リリースノート: Fix zigzag logical error
リリースノート:
  • Removed not so important line width and line style parameters.
  • Set all width to 1 and style to solid.
  • Changed colors to suit dark theme :)
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コメント

350 コイン
+5 返信
Hi, I really love this code.
I saw many potential of this code using array, there are more code can be converted into array.
Keep up the goo
500 コイン
+4 返信
HeWhoMustNotBeNamed RozaniGhani-RG
@RozaniGhani-RG, thanks very much for your support. Yeah I agree how powerful arrays are. What I am missing though is array of independent structure. If pine can provide that it will make things much simpler.
返信
OnlyLogicNoEmotions HeWhoMustNotBeNamed
@HeWhoMustNotBeNamed, I really love your code, thanks so much! Really wonderful! Btw, what is an "array of independent structure", do you have an example in another language to understand what Pine Script doesn't currently support?
返信
HeWhoMustNotBeNamed OnlyLogicNoEmotions
@OnlyLogicNoEmotions, Structure is group of elements which you can probably see in many programming languages. For example, If we consider Harmonic Pattern as one Object, we should be able to define it something like this:

HarmonicPattern{

float X;
float A;
float B;
float C;
float D;

int xBar;
int aBar;
int bBar;
int cBar;
int dBar;

line XA;
line AB;
line BC;
line CD;

float xabRatio;
float abcRatio;
float bcdRatio;
float xadRatio;

label patternLabel;

}

If we can create data structure like this,
Every time we detect a pattern, we can create this object and push into an array as whole.

Makes implementation much easier. At this point, I have been using different arrays for each of the items within
+3 返信
OnlyLogicNoEmotions HeWhoMustNotBeNamed
@HeWhoMustNotBeNamed, Ok I see so you need C like struct functionality. Do you have an idea why they don't add it? Struct are significantly less heavy than full Object/Class plus they could place limits on them. You only need very small structs anyways and it would clean up your code quite lot. Do think it is a computation/memory thing or another reason?

Also, random question what do you think is more computationally heavy allowing struct or multi-dimensional arrays?
返信
HeWhoMustNotBeNamed OnlyLogicNoEmotions
@OnlyLogicNoEmotions, Yeah. I am more of object oriented programmer. But, I do love the liberty of interpreted scripts. Not sure of complexity involved. We are waiting for pine version 5 release. Expect huge improvements soon.
+1 返信
100 コイン
+1 返信
@ysever55, thanks for your support.
返信
Thanks for the great work!
100 コイン
+1 返信